Tarot Storylines

Tarot Story Maker

Major Arcana Tarot Storylines

Tarot Card Storyline
The Fool The main character is unaware of complications to come.
The Magician Consciously or unconsciously, the main character receives or controls a resource that holds the key to the story’s primary challenge.
The High Priestess An unexpected event contains seeds of discord with potential to disrupt the main character’s everyday world.
The Empress A motherly or nurturing figure reminds the main character of the core values that are the essence of his or her character.
The Emperor A stern figure seeks to control or restrain the main character by reminding him or her of responsibilities and obligations.
The Hierophant A skilled advisor or capable initiate teaches the main character the secrets he or she needs to succeed.
The Lovers The main character encounters a love interest or must choose between love and doing what is right.
The Chariot With an eye towards solving the story’s central problem, the main character commits to a quest.
Strength An event hints at the main character’s hidden strength, which he or she will use (or choose not to use) to resolve the story. Alternatively, a physical or emotional weakness hinders the main character’s progress.
The Hermit On the verge of giving up, the main character withdraws, seeking clarity in isolation. He or she may receive advice from a wise person.
Wheel of Fortune An unforeseen event, completely out of the main character’s control, changes everything. Alternatively, decisions made in the past have unexpected present-day consequences.
Justice During the main character’s initial challenge, his or her ability, knowledge, or personal suitability is found to be lacking.
The Hanged Man One of the main character’s allies is discovered to be working secretly for the antagonist.
Death The main character believes all is lost. Alternatively, a helper or valued ally dies or is believed dead.
Temperance The main character learns to moderate impulses or habits that limit his or her ability to solve the story’s central problem.
The Devil The main character comes face to face with his or her adversary. Alternatively, the main character realizes that his or her own perceptions or actions are the cause of the story’s primary problem.
The Tower In a moment of intense crisis, the main character apparently loses all.
The Star After the darkness, comes the dawn! Just as the situation looks completely bleak, the main character discovers a way to move forward.
The Moon With nothing left to lose, the main character commits to a dangerous or unlikely course of action as part of a last-ditch effort to reach his or her goal.
The Sun The main character is victorious.
Judgement Having earned a victory, the main character sees himself or herself differently. Alternatively, others see the main character in a new and flattering light.
The World The main character lives happily ever after.

Minor Arcana Tarot Storylines

Suit of Wands Tarot Storylines

Tarot Card Storyline
Ace of Wands The main character has an opportunity to join the story’s quest.
Two of Wands The main character is confronted with an alternative goal.
Three of Wands The main character’s initial plans are laid and launched.
Four of Wands We see a demonstration of the main character’s special gifts.
Five of Wands The main character takes a stand and says, “Enough is enough!”
Six of Wands The main character scores a small victory, boosting his or her own spirits, but angering the opposition.
Seven of Wands The main character is attacked by the minions of his or her adversary.
Eight of Wands The main character’s adaptability is tested when he or she is thrown into unforeseen circumstances.
Nine of Wands The main character continues to strive for the goal, despite terrible odds.
Ten of Wands The main character attempts a task he or she is not well-suited for, with disastrous results.
Page of Wands The main character’s doubts about himself or herself are dispelled by a positive experience.
Knight of Wands The main character leads the effort to reach a common goal.
Queen of Wands The main character must persuade others to follow his or her lead.
King of Wands Surrounded by indecision, the main character takes control and gives orders.

Suit of Cups Tarot Storylines

Tarot Card Storyline
Ace of Cups The main character meets a love interest or discovers his or her true calling.
Two of Cups The main character improves his or her lot by joining with like-minded others.
Three of Cups The main character’s actions show how he or she really feels.
Four of Cups For right or wrong, the main character refuses to re-evaluate his or her feelings about an important person or issue. Alternatively, the main character suffers from boredom.
Five of Cups Shocked by loss, the main character considers giving up the quest. Alternatively, the main character’s judgment is distorted by memories of loss.
Six of Cups Defying conventional wisdom, the main character lends his or her support to a hopeless cause.
Seven of Cups The main character is hindered by unreasonable expectations or unfounded fears. Alternatively, the main character insists on remaining true to his or her original vision.
Eight of Cups The main character finds his or her everyday life suddenly unrewarding. The main character sets off to find his or her destiny.
Nine of Cups The main character expresses supreme confidence. Alternatively, the main character completes a task, but is denied the promised payment.
Ten of Cups The main character finds himself or herself in a relationship more fulfilling or intense than expected.
Page of Cups The main character has a “fish out of water” experience, leaving him or her feeling uncertain and awkward.
Knight of Cups Prompted by strong emotion, the main character launches into action.
Queen of Cups The main character plays on sympathy to gain an advantage, or uses love, sex, or affection to gain cooperation.
King of Cups The main character must suppress or control an emotional response in order to complete a difficult task.

Suit of Swords Tarot Storylines

Tarot Card Storyline
Ace of Swords The main character must make an important decision that will determine his or her ultimate fate.
Two of Swords The main character must defend his or her decisions. Alternatively, the main character rejects critical information and makes a bad decision.
Three of Swords The main character sees the error of his or her ways and changes course.
Four of Swords The main character withdraws and spends time in quiet contemplation before taking action.
Five of Swords Others are shocked or angered by the main character’s apparently irrational actions. Alternatively, the main character must take an action that will cause pain for his or her loved ones.
Six of Swords The main character comes up with a creative solution to handle an unforeseen complication.
Seven of Swords The main character has an opportunity to win using dishonest means.
Eight of Swords The main character must call on his or her ingenuity to escape a trap.
Nine of Swords The main character agonizes over a past mistake.
Ten of Swords The main character must acknowledge that all is apparently lost.
Page of Swords The main character must humbly apply himself or herself to an apprenticeship or course of study.
Knight of Swords The main character’s remarkable abilities cause some to become his or her enemies.
Queen of Swords The main character must deliver news that is difficult for others to receive with grace. Alternatively, the main character must confront the less desirable aspects of his or her personality.
King of Swords The main character must choose a side and stick with that choice, regardless of the consequences.

Suit of Pentacles Tarot Storylines

Tarot Card Storyline
Ace of Pentacles At the last minute, the main character stumbles on a resource that will enable him or her to triumph.
Two of Pentacles The main character weighs the impact his or her course of action will have on everyone involved.
Three of Pentacles The main character achieves a result that no other characters have been able to attain.
Four of Pentacles The main character must carefully manage a resource—time, money, people—in order to succeed.
Five of Pentacles The main character refuses to see how he or she can be aided by others.
Six of Pentacles The main character wins by cooperating instead of competing.
Seven of Pentacles The main character looks back on what he or she has achieved and sees his or her work in a new light.
Eight of Pentacles The main character is shown to be the very best at his or her chosen vocation.
Nine of Pentacles The main character outlines a detailed action plan, step-by-step. Alternatively, the main character is placed in a position for which he or she is completely unqualified.
Ten of Pentacles The main character turns down an extravagant reward for his or her good work. Alternatively, the main character is offered an attractive bribe.
Page of Pentacles The main character must compensate for or learn from an earlier financial or sexual impropriety.
Knight of Pentacles The main character takes a tentative first step towards a new solution.
Queen of Pentacles The main character must avoid being lulled into complacency by the temptations of “the good life.”
King of Pentacles The main character must persuade conservative or traditional people to try a new approach, or must spurn tradition in order to succeed.